
Ion Kirst
KIRSTONE ALLIANCE
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Posted - 2017.01.24 13:57:18 -
[1] - Quote
Arthur Aihaken said from another post:
"I'd be interested in that. Do we include the time from mission accept to completion (including travel time), or just from the time you land, start shooting and clear the last red target or mission objective? If you start a new thread, just list the criteria and for those that participate they can edit their original post with subsequent mission and clear times. Are we limiting this to Marauders or can any ship participate? (might be interesting to see how a Golem fares against a Rattlesnake, etc.)"
Well, thanks for starting, but you jumped the gun a bit. It's ok, but in blitzing L3s in the past, where seconds counted we had to do start the timer from mission acceptance to re-docking and closing out the mission. What that involved was the varying times it actually took to dock and undock. Lately there seems to be a delay in docking, sometimes I have to request 3 times, so that's not fair, and I want to avoid that. Sometimes a ship can get hung up on a accel gate, or at a structure, so that takes away from completion times too. I want to make it as simple as possible. Some of the discussion was on the different Marauders eliminating targets. That is the point, for me, in this.
So Arthur, as you suggested here, let's just keep the timer set to clearing each room, no travel time. So for example, in Duo of Death, you warp in, go thru the accel gate, as soon as you can start the timer and start clearing the room, when that last target pops, stop the timer.
Another example is The Assault. It has an accel gate, and two pockets. So , warp to mission, doesn't matter if it's in system or 2 jumps away. Go thru the accel gate, asap start the timer and clear the pocket. Once the pocket is cleared, stop the timer. Jump thru next gate, start the timer, clear the pocket, stop timer. There may be a few missions where you don't have to clear the pocket to complete the mission. Once the agent lets you know you're done, you can stop the timer. We should give each other a little leeway.
I would also just like to keep this restricted to Marauders.
How does that sound? Let's see how this starts to works out. There may be some conflicts, and we can deal with those as they arise.
Even though I'm retired, I have a busy day today. I won't be able to run any missions until this evening.
-Kirst
Always remember Tovil-Toba, and what was done there.
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